News, announcements, and awards about Nuvana, its games and creators:
Nuvana augments Stanford's ME110 class in School of Design
Professors Bill Scott and Wayne Li will use the Nuvana platform to teach sketching, rendering, and design development in their ME110 class in Stanford's School of Design. Launch is set for May 1 and Nuvana is already building special features for the class which include model/compare tools, a Hall of Shame, and a way for students to challenge professors to complete tasks in the gamified environment.
Grameen America touts G-Next a success for second straight year
The 2nd run of G-Next, a financial literacy and health game for adolescent girls in poverty in the New York area, came to an end last week. Sponsored and managed by Grameen America, this run served twice as many girls and was a resounding success. "Rave reviews!" says Elizabeth Lyda, G-Next program director. "Everyone LOVED it and they were in awe about the game.
Manteca Unified School District uses Nuvana for vocational academy
MUSD is using Nuvana for its state of the art vocational academy. Not only have they built an industrial kitchen and restaurant for their high school culinary arts students, they have given each student an iPad to access the Nuvana platform to play a vocational learning game. The game was conceived, built and launched in a mere 2 weeks, one of the fastest creation and deployments of a Nuvana game.
Nuvana wins College Knowledge grant funded by Bill and Melinda Gates Foundation
Nuvana is pleased to announce it is one of 20 winners of the College Knowledge Challenge funded by the Bill and Melinda Gates Foundation that "challenged entrepreneurs and app developers to build awesome, innovative education apps." Nuvana partnered with 10,0000 Degrees, a renowned college access and success organization, to create a game application for high schoolers -- especially those under-represented and at-risk -- that would guide them with curriculum and mentors to succeed at higher education. The app is being built now on the Nuvana platform for release this Fall.
Nuvana launches California Environmental Education Game
In partnership with the Friends of Environmental Education (FEE), Nuvana is launching EEON -- the Environmental Education Opportunity Now game. The game provides missions to students in grades 6-12 that educate and engage them to environmental issues. The missions are tied to the California Environmental Protection Agencies Environmental Education Initiative Curriculum
Grameen America expands G-Next with 2nd launch
Grameen America has launched the G-Next game for the second time, this time doubling the size of the player community. Aimed specifically at adolescent girls below the poverty line, G-Next is a game that teaches financial literacy, healthy behaviors, and helps girls stay in school.
Nuvana on panel at 2012 Games for Change Festival
June 12, 2012
Co-founder & Creative Director Joe Kwong will sit on the "Founders Tell All" panel at the 2012 Games for Change Festival in New York. Time is set for 2:45 pm on June 20, at Skirball Auditorium. Read more →
Nuvana and Lily Kwong: Inspiring Students Through Online Games — Vogue Magazine
March 1, 2012
I've done a lot of things in New York—tried my hand at different jobs, taken on a lot of projects, succeeded and failed at various undertakings. The one thing that has given me the most pleasure has been working with my dad at Nuvana.org. Read more →
From Public School to Fashion Trenches — style.com
May 10, 2011
For a girl not even finished with college—she's got a semester left at Columbia—Lily Kwong has a pretty fair number of achievements already under her belt. Read more →
Arts Commission Takes Youth from Social Networking to Real Life Arts with JAM — San Francisco Arts Commission
April 19, 2011
Director of Cultural Affairs Luis R. Cancel is pleased to announce the launch of San Francisco Jamboree and Music (JAM). Presented in conjunction with the San Francisco Unified School District, JAM is the first mission-based, social network game that nurtures a passion for the arts by connecting youth with artists and activities in their community. Read more →